Dragonknights: On The Verge
Weapon (maul), legendary
Description and History: The Widowmaker is carved out of a solid piece of granite, with handholds bound with leather, studied into the stone by blood orange gems. It’s structural design and unnatural smoothness indicate that it is of ancient construct. Widowmaker either designs to be wielded by, or is desired to be wielded by nobles — as history is littered with stories of minor nobility wielding Widowmaker in the years before achieving greatness (often, however, not wielding Widowmaker when they achieve greatness). It is unclear, in history, if the hammer turns common folks into nobility or not — but has been wielded by many as the ascending social strata. Sages have hypothesized a link between the hammer Widowmaker, the shield Widowward and the circlet Widowspeak, but said theory is untested.
Sentience: Widowmaker is sentient in a loose manor of speech. It is known to impart occasional visages of prior glory into those it is attuned with, although such visages occur randomly and Widowmaker is not thought to be able to communicate in any other way.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
The hammer has 5 charges.
While attuned to it, you can expend 1 charge and make a ranged weapon attack with the Widowmaker, hurling it as if it had the thrown property. The hammer returns to your hand at the end of your turn.
Further, if attuned to the weapon, you can expend 1 charge and change the form of the Widowmaker into a light hammer or warhammer. Reverting the Widowmaker into a maul does not require a charge to be expended. Transforming the Widowmaker in any way requires the use of a bonus or reaction action.
The hammer regains 1d4 + 1 expended charges daily at dawn.